By Steve Giddins
Steve Giddins has selected 50 supremely instructive video games - a few previous, a few new, and together with many who few readers may have noticeable sooner than. He has annotated those video games intimately from a contemporary viewpoint, explaining the helpful classes that may be learnt from them, whereas averting the dangerous dogma that characterised many older works of this sort. issues contain: Attacking the King, Defence, Piece energy, and Endgame issues. each one online game is by means of a recap of the most classes to be discovered. Giddins writes in a hugely available down-to-earth variety that appeals to membership gamers looking to increase their realizing of useful chess. His wisdom of Russian-language chess literature has enabled him to discover many glorious examples that experience no longer seemed in prior western literature.
“Steve Giddins is gaining a name as a chess writer typically due to the transparent demeanour during which he offers his ideas and this booklet is one other landmark in his oeuvre.” - invoice Frost, www.chessdevon.co.uk
Steve Giddins is a FIDE grasp from England who performs usually in foreign occasions and has often contributed to the British Chess journal. He has won a name as a author who offers priceless, no-nonsense recommendation on subject matters of real functional significance. this is often his 3rd publication for Gambit.
“...an tutorial gem of a booklet that could most likely support virtually any participant increase yet should be particularly worthwhile to beginners and intermediate a result of targeted annotation and the intensity of the reason. ... hugely recommended!” - invoice Whited, www.chesscountry.com
“Highly prompt for 1200-2000 avid gamers looking for a video game assortment, in particular those that wish to increase their figuring out in middlegame pawn-structures. Giddins attempted to replace Chernev’s such a lot Instructive Chess video games yet he outdid his teacher.” - chessbug.com
“Giddins has written one other first-class booklet ... it's a educating textual content that makes use of 50 very well-selected entire video games - no longer the standard suspects - to demonstrate several types of positions from establishing to endgame. Giddins provides descriptions of key rules of the video games, counsel for the way to play them, and what to seem out for. back, the book’s effectiveness is predicated upon its very transparent and easy-to-digest presentation. I reviewed this booklet at size on one among my radio exhibits and will hugely suggest it for average-strength players.” - IM John Watson, The Week in Chess
“Really sturdy books are really worthy greater than their weight in gold! That’s my feeling approximately masterpieces corresponding to Steve Giddins’s 2006 Gambit gem, 50 crucial Chess classes. all of the principles within the awesome selection of video games chosen and annotated by way of Giddins have been defined so lucidly that, even now, greater than a 12 months after I first learn the e-book, the hugely instructive strategies are nonetheless enjoying a truly energetic function in my very own chess considering. for example, i used to be specifically inspired by way of White’s skilful dealing with of the long-range bishop-pair within the conflict Gulko-Kremenietsky (Moscow, 1983), which used to be the penultimate conflict in Steve Giddins’s selected duels. certainly, that individual come across made one of these deep effect on me that every one the details quick got here again to my reduction while i wanted their suggestions in an endgame state of affairs that arose very lately in Motwani-D.Floor, Dutch League 2007.” - GM Paul Motwani, The Scotsman
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